Update 27/01/23


It's time for another update from the Strange Folk Studios team!

A lot has happened since our last update, as we've prepared for the completion of Spiritsweeper's vertical slice in early January. Here's what the team have been up to this week, along with some screenshots and gifs of our progress! 


Narrative 

Katie has been writing the dialogue for the first three levels of the game, as well as bark lines, collectable texts and spirit descriptions for the bestiary. 

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Art 

Lu has been working on the 2D art of Spiritsweeper, specifically different facial expressions of characters for the dialogue boxes, as well as art of the spirits for the bestiary. 

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Lewis has been making a start on the 3D models for the artist's house level, as well as refining assets for the Granny's house level and the Spirit Brush, and working on some cool new areas of the game.

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Programming 

Daisy has been working on last minute bug fixing for the Falmouth University third year demo day, where our game was playtested by our peers. Additionally she's been implementing new features, such as Reenie's computer and updated sweeping mechanics.

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Ross has been working on Reenie's treehouse and setting up a system where players can customize it to their own liking. He's made sure to work closely with the designers to ensure that players can easily create cool treehouse designs.

Jacob has also been hard at work on the game's new feature, Reenie's treehouse! After cleaning a house, players will be able to decorate their treehouse with the items they found while exploring. 

Animation and Audio 

Kevin has taken a step back from animation for a few weeks to focus on music, aiming to bring atmosphere and life to Granny's house. 

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Design 

Samson has been mostly focused on blocking out our second level: the artist's home. The artist is a messy, eccentric character so he's found it fun to embody that through the layout and furnishing of their house!


Steven has been spending a lot of time learning the ins and outs of Unity's Shuriken particle system to produce VFX for several aspects of the game such as spirit spawning, as well as creating a blockout for Reenie's treehouse.


Dan has been busy QA testing the game, keeping an eye out for pesky bugs and ensuring that they get resolved. He has also been working on the blockout for the witch's house and experimenting with post processing. 

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